The 99: Combo-tastic!
If you have been playing Magic for any length of time, it has probably happened to you before. The game is progressing at a leisurely pace until suddenly the person across the table from you (who has until now been quietly sculpting their hand) throws down a series of cards and declares “I win”. Combos take many shapes and forms in Magic but the result is usually the same; without an answer to the combo, the player wins the game. Combos are a strong win condition simply because they can steal the game in a single turn, unlike creatures which may take a full turn-cycle to be able to become relevant threats. Commander has access to some of the most extravagant combos in all of Magic, both because of its deep card pool and because of the higher starting life total. Here are some of the most common types of combos:
Infinite mana:There are several combos in Magic which will generate infinite mana. Common ones include endlessly tapping and untapping mana-generating permanents like with attached or enchanted with . Personally, I believe infinite mana combos are the weakest of the infinite loops one can achieve. Why? Because infinite mana alone does nothing to affect the board state. Once the next step or phase of the game rolls around, all that hard-earned mana disappears. Infinite mana requires another card to be effective such as to make your opponent draw their entire library and lose or even something like . This simply means that the combo takes more pieces to be effective and the more moving parts involved in a combo, the harder it is to pull off consistently.
Infinite creatures:As with all combos, […]
